Table Top RPGs
We would create 3 adventures throughout the semester. A one-shot adventure to accompany a preexisting system, a one-shot rpg with its own created system, and a complete 10-page module for a preexisting system.
This is different than the D&D campaign ideas as this is more polished compared to the other RPG works I have here on my website. I got to learn about balance in game systems, narrative design and how to draw player's attention, and how to guide Game Masters with tables of options for role-play and improvisation.
This is different than the D&D campaign ideas as this is more polished compared to the other RPG works I have here on my website. I got to learn about balance in game systems, narrative design and how to draw player's attention, and how to guide Game Masters with tables of options for role-play and improvisation.
One Shot Adventure: Tower of God
We were tasked to create a one-shot adventure that would fit a singular page using a pre-existing RPG system. I chose to do one based on redemption and proving one's worth, inspired by the Seven Deadly Sins from the Evillious Chronicles music album and storyline.
We were tasked to create a one-shot adventure that would fit a singular page using a pre-existing RPG system. I chose to do one based on redemption and proving one's worth, inspired by the Seven Deadly Sins from the Evillious Chronicles music album and storyline.
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The system Dread uses a Jenga Tower for action abilities instead of the normal D&D dice or a deck of cards. If you manage to pull a block successfully, you succeed in the action. If you fail to pull the block out or the tower falls, you fail the action. You have to reset the tower and then continue playing.
One Page RPG: Slime Trials
We were tasked to create our own system and mechanics to use for a simple one-shot. I decided to go with a slime theme inspired by the anime That Time I Got Reincarnated as a Slime and By the Grace of the Gods.
We were tasked to create our own system and mechanics to use for a simple one-shot. I decided to go with a slime theme inspired by the anime That Time I Got Reincarnated as a Slime and By the Grace of the Gods.
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Creating an entirely new system is no joke. As a creator, I had to make sure that the rules were simple and that the DM could easily navigate through the scenario with the help of encounter tables. Luckily, with 3 weeks of refinement, my final system was simple to understand for both player and DM, and all party members could have fun with being slimes.
Ten Page Module: Whispers from the Circus Shadows
For our Final, we were tasked on creating a ten page module, using any system we played in class (I chose D&D), and adding the following requirements:
For our Final, we were tasked on creating a ten page module, using any system we played in class (I chose D&D), and adding the following requirements:
- New Adventure
- Map and Legend for DM and Players
- Descriptions of what each room held
- New Character Class
- New Monster type
- New Spells or items if system doesn't have magic
- Treasure table and Random Encounter Table
- An additional system to make play interesting
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AI art was allowed and used as this was a class project and not marketable.
AI Art created by Gemini
Cover prompt: outside of a circus tent bathed in shadows
Baracs prompt: cramped circus tent with beds lining the wall.
Chef prompt: dnd chef party member
Ringmaster prompt: evil ringmaster dnd
AI Art created by Gemini
Cover prompt: outside of a circus tent bathed in shadows
Baracs prompt: cramped circus tent with beds lining the wall.
Chef prompt: dnd chef party member
Ringmaster prompt: evil ringmaster dnd
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