Kyra Fradenburg
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Location, Language, and Currency

Location

Author's Note: Most of these locations are from the game, Twisted Wonderland. Only the Forest of Whispers is a major region I created for this campaign. Because the map is being adapted into a D&D campaign, I had to find what kind of native races would reside in these towns/countries.

Queendom of Roses: Based on Wonderland (Alice in Wonderland)

Locations: Clock Town, Hatter Plaza, Red Rose Castle, Heartslabyul Guild
Races:
  • Humans
  • Half-harengons (rabbit beastmen)
  • Aasimars (bird beastmen)
  • Half-tabaxi (Feline beastmen)

Afterglow Savannah:
​Based on Pride Rock (Lion King)

Locations: Kingscholar Residence, Shadowlands, The Oasis, Savanahclaw Guild
Races:
  • Elves
  • Humans
  • Aasimar
  • Half-tabaxi (feline beastmen)
  • Half-giff (hippo beastmen)
  • Half-leonin (lion beastmen, also the Kingscholar clan)
  • Half-loxodon (elephant beastmen)

Coral Sea: Based on Atlantis (Little Mermaid)

Locations: Atlantis, Atlantica Memorial Museum, Northern Coral Sea
Races:
  • Water Genasi
  • Triton
  • Tortle (turtle merfolk)
  • Mermaids
  • Cecaelia (octopus merfolk)

Scalding Sands: Based on Agrabah (Aladdin)

Locations: Silk City, Camel Bazaar, Asim Estate, Zahab Market, Scarabia Guild
Races:
  • Genasi (earth and fire)
  • Humans
  • Gnomes
  • Half-orcs
  • Halflings
  • Half lizardfolk
  • Goblins 

Land of Pyroxene: Based on European Countries (Snow White, Cinderella, and Beauty & The Beast)

Locations: Harveston, Fleur City with Noble Bell Church (Hunchback of Notre Dame), Enchanted Castle, the Fair Palace, Pomefiore Guild
Races:
  • Humans
  • Dwarves
  • Satyr (rare, and often in hiding)
  • Air Genasi
  • Fire Genasi
  • Elves
  • ​

Kingdom of Heroes: Based on Olympus/Greece (Hercules)

Locations: Isle of Lamentation (Underworld), Olympus Inc Headquarters, Thebes, Ignihyde Guild
Races:
  • Minotaur
  • Centaurs
  • Satyrs
  • Genasi (Water, Earth, Fire, Air)
  • Eladrin
  • Humans
Isle of Lamentation:
  • Tieflings
  • Changelings
  • Deep gnomes
  • Orcs
  • Goliaths
  • Warforged

Valley of Thorns: Based on The Moors (Sleeping Beauty, Maleficent)

Locations: Draconia Castle, Briar Patch, The Meadows, Diasomnia Guild
Races:
  • Changelings
  • Eladrins
  • Fairies
  • Elves
  • Vampires

Land of Dawning: Archipelago containing Isle of Sages and Isle of Jubilee

Locations: 
  • Isle of Sages: Night Raven College, Royal Sword Academy, Craneport
  • Isle of Jubilee: The Bayou, Jazz Square
  • Octavinelle Guild
Races:
  • Humans
  • Goliaths
  • Gnomes
  • Changelings
  • ​Tieflings

Forest of Whispers: an original region north of Pyroxene. Based off of Disney's many enchanted forests

Locations: Temple of Yen Sid, Mage's Tower
Races:
  • Minotaur
  • Centaurs
  • Satyrs
  • Dwarves
  • Orcs
  • Goblins
  • Fairies
  • Firbolg (forest giants)
  • Aasimars (which are really aarakocra)


Languages & Currency

Authors Note: With each location having their own unique set of races inhabiting the land (or sea in some cases) these different races come with their own unique languages, so I had to figure out what languages are equivalent to our own languages. This is important as it shows how unique each land is with their own cultures and languages depicting their way of life.
Everyone speaks Common. It's a requirement to learn Common if people want to explore different regions or interact with other races. Now Common could be compared to either Japanese or English. This is because Twisted Wonderland is a Japanese game that also has an English adaptation, and because of this, each server has different wording and puns based on the language. It could be Japanese or in my case, English, but in this campaign, it is mostly a mix of both languages.
On rare occasions will there be someone that can speak both Common and another language (i.e. Rook Hunt). Now to the players, his other dialect is French, but to those in the Twisted Wonderland and D&D world, he is speaking a different language completely. The following guide will help identify what languages are spoken and their counterpart language, and my reasoning behind the connections.
Common: English/Japanese.
The reason I chose these languages for Common was because English is the most popular language in the world. Most of the time, schools outside of the United States learn English as their secondary language like how the US teaches Spanish or French. I also wanted to keep Japanese as homage to the origin country of the game Twisted Wonderland.

Elvish: French
Elves are seen as nobler creatures, with an attunement with nature, yet very sophisticated. They tend to have a dramatic flair to them and are depicted as beautiful and well educated. Because of that beauty and radiance, I felt it was only right to associate Elvish with French. And oftentimes, people say that French is a very romantic language, and I believe that the Elves can embody that language perfectly. 


Draconic: Latin
Draconic, a language belonging to one of the most ancient and wisest creatures. Draconic is based on dragons and their ways of communication. Dragons are typically old and survive for countless centuries yet are very rare in the current era and have probably died out. I believe that the Draconic language had also died out with the Age of Dragons, yet is still well known due to the lasting impact of Dragons. Since Draconic is considered to be a dead language, I used Latin as its equivalent. Latin is known to be the founder of many European languages such as French, Spanish, Italian, and other Romance languages. And with Latin's long history with magic in social media, I found it fitting to use Latin as a placeholder for Draconic.


Fae(Undercommon): Ancient Greek
Fae, also known in D&D 5th Edition as Undercommon, is a relatively unknown language, and an old one too. Undercommon is used for a variety of races such as driders, kobolds, kuo-toa (fish people similar to Lovecraftian mythos), and drow (a.k.a. Dark elves). Since they are associated with shadow and darkness, the only place that Darkness is a relevant theme in the world would be the Isle of Lamentation, which is based off of the Ancient Greek mythos of the Underworld, and the Valley of Thorns, which is based off of Maleficent's thorny domain. 


Dwarvish: Dutch
When looking at the origin of Disney's Snow White and the Seven Dwarves, it is confirmed that the movie takes place in Germany. Since several of the characters in the movie are dwarves, I thought it would be appropriate to have the language Dwarvish be associated with the Dutch language as a tribute to the movie's origin country. 


Giants: Old English
The old folktale of Jack and the Beanstalk, a story adapted in many different media forms (Disney's Mickey and the Beanstalk, Into the Woods, Twisted Wonderland's Beans Day Event) originates in England. The original story took place in Great Britain and has been a part of English fiction for centuries. Due to the story's history with English, I figured that by giving the Giants the Old English language equivalent, it pays homage to the story of Jack and the Beanstalk and the Giants that play a role in the fairytale.


Gnomes: Gaelic
To be honest, I just wanted one good race to have a Scottish/Irish accent. But besides that, there is another reason as to why Gnomes got the Gaelic language. Gnomes have a tricky history as they can be found in many European countries under many different aliases. In Ireland, gnomes are often referred to as Leprechauns, the stereotypical green suit wearing, orange beard wielding, pots of gold hogging tricksters we covet during St Patrick's Day. Because gnomes, or leprechauns, have a history in Ireland (And German/Dutch was already taken), I figured that Gnomes could have the Irish language, which is Gaelic, a language based off of Old Irish.

Goblin: Chitters
For this language, I did not know what kind of equivalent I wanted to place for Goblin language. To my understanding, Goblins were either intelligent creatures or brainless mobs players have to deal with. So it may come to a surprise when their language equivalent is not a language, but more of a sound equivalent. All other fantastical languages has a worldly counterpart, yet Goblin doesn't, and that is because I believe that they act similar to animals in intelligence compared to human intelligence.

Troll: Norwegian
My direction for trolls was based on the Disney Movie Frozen and Frozen II. One of the key creatures are the rock trolls that have an impact on the storyline. Since Frozen is based on Norway and trolls reside in Disney's equivalent of Norway, a.k.a. Arendelle, I thought it was logical to associate Troll with Norwegian. Also, Norway has a history of folklore in regards to trolls.
​

Primordial: Spanish
Yeesh. This was a tricky one to solve. What language would represent the Demon language in D&D? French due to the ties to New Orleans? What about Latin since most "Demonic" incantations are in Latin? Well, both languages were already taken. I wanted to keep a Romantic Language as the basis for the language connection. The only option, to me at least, was to pick Spanish. One key feature about Primordial language in D&D is that this language is used by some elemental creatures such as Tritons. Since I have a connection with Primordial and a water based creature, I used the example of Azul Ashengrotto from Twisted Wonderland for my reasoning. Azul means "blue" in Spanish; it seems so out of place if the name Azul didn't have a meaning. But because it does, then it means that Spanish, or Primordial, does exist.

Currency:
Every society has a currency and in Twisted Wonderland, the currency is Thaumarks (or Madol in the Japanese server). Since they go by different names and have different net values (if compared to the US dollar and the Japanese yen), I decided to use both Madol and Thaumarks for the currency naming. Now in D&D, the currency is divided into Platinum, Gold, Electrium, Silver, and finally Copper, with Gold being the most used coin in produce pricing. I didn't want to trouble myself with Electrium as the conversion rate from Gold to Electrium is a bit shaky and a bit too complicated in my opinion. I also got rid of Platinum and copper as I did not want to stray away from the provided currency of Thaumarks and Madol. So in the end, I only used Gold and Silver instead of Madol and Thaumarks. Since Madol (short for Magic Dollar) is the equivalent of Gold, it was only sensible to associate Thaumarks with Silver. 
Twisted Wonderland
D&D
US $ Equivalent
Madol
Gold
$10.00
Thaumarks
Silver
$1.00
Copyright © 2023. The Folder of Many Things by Kyra Fradenburg.